#pragma once

struct DBGameReport
{
	UInt32		_id;
	UInt32		_rid;
	UInt64		_p0_id;
	std::string	_p0_nick;
	Int32		_p0_score;
	UInt64		_p1_id;
	std::string	_p1_nick;
	Int32		_p1_score;
	UInt64		_p2_id;
	std::string	_p2_nick;
	Int32		_p2_score;
	UInt64		_p3_id;
	std::string	_p3_nick;
	Int32		_p3_score;
	UInt32		_time;
};
